Trap Monster Deck Breakdown

Cards Usage Statistic

Main Deck

Anubis the Last Judge
Anubis the Last Judge
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Blue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Koa'ki Meiru Drago
Koa'ki Meiru Drago
Koa'ki Meiru Drago
WIND 4
Koa'ki Meiru Drago
  • ATK:

  • 1900

  • DEF:

  • 1600


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.

Merciless Scorpion of Serket
Merciless Scorpion of Serket
Merciless Scorpion of Serket
EARTH 6
Merciless Scorpion of Serket
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Meowls
Mulcharmy Meowls
Mulcharmy Meowls
EARTH 4
Mulcharmy Meowls
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

The Man with the Mark
The Man with the Mark
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

Blue-Eyes White Dragon
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Maiden of White
Maiden of White
Maiden of White
LIGHT 1
Maiden of White
  • ATK:

  • 0

  • DEF:

  • 0


You can send this card from your hand or field to the GY; place 1 "True Light" from your hand, Deck, or GY, face-up in your Spell & Trap Zone. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can Special Summon this card. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" or 1 Level 1 LIGHT Tuner from your GY. You can only use each effect of "Maiden of White" once per turn.

Sage with Eyes of Blue
Sage with Eyes of Blue
Sage with Eyes of Blue
LIGHT 1
Sage with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 1500


When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Mausoleum of White
      Mausoleum of White
      Mausoleum of White
      Spell Field
      Mausoleum of White

        During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.

        Roar of the Blue-Eyed Dragons
        Roar of the Blue-Eyed Dragons
        Roar of the Blue-Eyed Dragons
        Spell Normal
        Roar of the Blue-Eyed Dragons

          Special Summon in Defense Position, 1 "Blue-Eyes" monster from your Deck, GY, or banishment (but if you control no "Blue-Eyes White Dragon", you can only Special Summon "Blue-Eyes White Dragon" with this effect), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Blue-Eyes" monster. You can only use 1 "Roar of the Blue-Eyed Dragons" effect per turn, and only once that turn.

          Temple of the Kings
          Temple of the Kings
          Temple of the Kings
          Spell Continuous
          Temple of the Kings

            You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

            Treasures of the Kings
            Treasures of the Kings
            Treasures of the Kings
            Spell Field
            Treasures of the Kings

              When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

              Triple Tactics Talent
              Triple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                Tag(s):

                Ultimate Fusion
                Ultimate Fusion
                Ultimate Fusion
                Spell Quick
                Ultimate Fusion

                  During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.

                  Wishes for Eyes of Blue
                  Wishes for Eyes of Blue
                  Wishes for Eyes of Blue
                  Spell Normal
                  Wishes for Eyes of Blue

                    Discard 1 card; add 1 Level 1 LIGHT Tuner, and 1 Spell/Trap that mentions "Blue-Eyes White Dragon", from your Deck to your hand, except "Wishes for Eyes of Blue". You can banish this card from your GY, then target 1 "Blue-Eyes White Dragon" you control; equip 1 "Blue-Eyes" monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK. You can only use each effect of "Wishes for Eyes of Blue" once per turn.

                    Apophis the Serpent
                    Apophis the Serpent
                    Apophis the Serpent
                    Trap Continuous
                    Apophis the Serpent

                      Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

                      Apophis the Swamp Deity
                      Apophis the Swamp Deity
                      Apophis the Swamp Deity
                      Trap Continuous
                      Apophis the Swamp Deity

                        During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                        Dominus Purge
                        Dominus Purge
                        Dominus Purge
                        Trap Normal
                        Dominus Purge

                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                          Infinite Impermanence
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            Majesty of the White Dragons
                            Majesty of the White Dragons
                            Majesty of the White Dragons
                            Trap Normal
                            Majesty of the White Dragons

                              Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.

                              Solemn Strike
                              Solemn Strike
                              Solemn Strike
                              Trap Counter
                              Solemn Strike

                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                Tag(s):

                                Solemn Warning
                                Solemn Warning
                                Solemn Warning
                                Trap Counter
                                Solemn Warning

                                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                                  Tag(s):

                                  Statue of Anguish Pattern
                                  Statue of Anguish Pattern
                                  Statue of Anguish Pattern
                                  Trap Continuous
                                  Statue of Anguish Pattern

                                    Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.

                                    True Light
                                    True Light
                                    True Light
                                    Trap Continuous
                                    True Light

                                      Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.

                                      Extra Deck

                                      Blue-Eyes Tyrant Dragon
                                      Blue-Eyes Tyrant Dragon
                                      Blue-Eyes Tyrant Dragon
                                      LIGHT 8
                                      Blue-Eyes Tyrant Dragon
                                      • ATK:

                                      • 3400

                                      • DEF:

                                      • 2900


                                      "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.

                                      Divine Serpent Apophis
                                      Divine Serpent Apophis
                                      Divine Serpent Apophis
                                      EARTH 6
                                      Divine Serpent Apophis
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2600


                                      2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                                      Neo Blue-Eyes Ultimate Dragon
                                      Neo Blue-Eyes Ultimate Dragon
                                      Neo Blue-Eyes Ultimate Dragon
                                      LIGHT 12
                                      Neo Blue-Eyes Ultimate Dragon
                                      • ATK:

                                      • 4500

                                      • DEF:

                                      • 3800


                                      "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.

                                      Cross-Sheep
                                      Cross-Sheep
                                      Cross-Sheep
                                      EARTH
                                      Cross-Sheep
                                      • ATK:

                                      • 700

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                                      Hieratic Seal of the Heavenly Spheres
                                      Hieratic Seal of the Heavenly Spheres
                                      Hieratic Seal of the Heavenly Spheres
                                      LIGHT
                                      Hieratic Seal of the Heavenly Spheres
                                      • ATK:

                                      • 0

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

                                      Imduk the World Chalice Dragon
                                      Imduk the World Chalice Dragon
                                      Imduk the World Chalice Dragon
                                      WIND
                                      Imduk the World Chalice Dragon
                                      • ATK:

                                      • 800

                                      • LINK-1

                                      Link Arrow:

                                      Top


                                      1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

                                      Silhouhatte Rabbit
                                      Silhouhatte Rabbit
                                      Silhouhatte Rabbit
                                      LIGHT
                                      Silhouhatte Rabbit
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                      Spirit with Eyes of Blue
                                      Spirit with Eyes of Blue
                                      Spirit with Eyes of Blue
                                      LIGHT
                                      Spirit with Eyes of Blue
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom-Left


                                      1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated.

                                      Ancient Fairy Dragon
                                      Ancient Fairy Dragon
                                      Ancient Fairy Dragon
                                      LIGHT 7
                                      Ancient Fairy Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                                      Ancient Fairy Life Dragon
                                      Ancient Fairy Life Dragon
                                      Ancient Fairy Life Dragon
                                      LIGHT 8
                                      Ancient Fairy Life Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 3300


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).

                                      Blue-Eyes Spirit Dragon
                                      Blue-Eyes Spirit Dragon
                                      Blue-Eyes Spirit Dragon
                                      LIGHT 9
                                      Blue-Eyes Spirit Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

                                      Blue-Eyes Ultimate Spirit Dragon
                                      Blue-Eyes Ultimate Spirit Dragon
                                      Blue-Eyes Ultimate Spirit Dragon
                                      LIGHT 12
                                      Blue-Eyes Ultimate Spirit Dragon
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 4000


                                      2+ Tuners + 1 non-Tuner "Blue-Eyes" monster Your opponent cannot banish cards from your GY. You can only use each of the following effects of "Blue-Eyes Ultimate Spirit Dragon" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except "Blue-Eyes Ultimate Spirit Dragon".

                                      Lightstorm Dragon
                                      Lightstorm Dragon
                                      Lightstorm Dragon
                                      LIGHT 9
                                      Lightstorm Dragon
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.

                                      Main: 60 Extra: 15

                                      2 cardArtifact Lancea 2 cardArtifact Lancea
                                      Artifact Lancea
                                      LIGHT 5
                                      Artifact Lancea
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 2300


                                      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                      2 cardBujin Arasuda 2 cardBujin Arasuda
                                      Bujin Arasuda
                                      LIGHT 4
                                      Bujin Arasuda
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1900


                                      If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".


                                      1 cardBujin Hirume 1 cardBujin Hirume
                                      Bujin Hirume
                                      LIGHT 4
                                      Bujin Hirume
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1000


                                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".


                                      2 cardBujin Mahitotsu 2 cardBujin Mahitotsu
                                      Bujin Mahitotsu
                                      LIGHT 4
                                      Bujin Mahitotsu
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects; ● Send 1 "Bujin" monster from your hand to the GY; add 1 "Bujin" monster with a different name from your GY to your hand. ● Banish 1 "Bujin" monster from your GY; send 1 "Bujin" monster with a different name from your Deck to the GY. You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn.


                                      3 cardBujin Torifune 3 cardBujin Torifune
                                      Bujin Torifune
                                      LIGHT 4
                                      Bujin Torifune
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 500


                                      You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn.


                                      1 cardBujingi Centipede 1 cardBujingi Centipede
                                      Bujingi Centipede
                                      LIGHT 4
                                      Bujingi Centipede
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 500


                                      If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.


                                      1 cardBujingi Crane 1 cardBujingi Crane
                                      Bujingi Crane
                                      LIGHT 4
                                      Bujingi Crane
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 300


                                      During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.


                                      1 cardBujingi Hare 1 cardBujingi Hare
                                      Bujingi Hare
                                      LIGHT 4
                                      Bujingi Hare
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 500


                                      During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or by card effects. You can only use the effect of "Bujingi Hare" once per turn.


                                      1 cardBujingi Quilin 1 cardBujingi Quilin
                                      Bujingi Quilin
                                      LIGHT 4
                                      Bujingi Quilin
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 900


                                      If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.


                                      1 cardBujingi Sinyou 1 cardBujingi Sinyou
                                      Bujingi Sinyou
                                      LIGHT 4
                                      Bujingi Sinyou
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1000


                                      During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use this effect of "Bujingi Sinyou" once per turn.


                                      1 cardBujingi Turtle 1 cardBujingi Turtle
                                      Bujingi Turtle
                                      LIGHT 4
                                      Bujingi Turtle
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1200


                                      During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect.


                                      1 cardDroll & Lock Bird 1 cardDroll & Lock Bird
                                      Droll & Lock Bird
                                      WIND 1
                                      Droll & Lock Bird
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                      2 cardExt Ryzeal
                                      2 cardExt Ryzeal
                                      Ext Ryzeal
                                      LIGHT 4
                                      Ext Ryzeal
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 2000


                                      You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.


                                      1 cardFantastical Dragon Phantazmay 1 cardFantastical Dragon Phantazmay
                                      Fantastical Dragon Phantazmay
                                      DARK 7
                                      Fantastical Dragon Phantazmay
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                                      1 cardIce Ryzeal
                                      1 cardIce Ryzeal
                                      Ice Ryzeal
                                      LIGHT 4
                                      Ice Ryzeal
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1000


                                      You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.


                                      2 cardLava Golem 2 cardLava Golem
                                      Lava Golem
                                      FIRE 8
                                      Lava Golem
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                      2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
                                      Mulcharmy Fuwalos
                                      WIND 4
                                      Mulcharmy Fuwalos
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 600


                                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                      1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                                      Nibiru, the Primal Being
                                      LIGHT 11
                                      Nibiru, the Primal Being
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 600


                                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                      1 cardNode Ryzeal 1 cardNode Ryzeal
                                      Node Ryzeal
                                      FIRE 4
                                      Node Ryzeal
                                      • ATK:

                                      • 1400

                                      • DEF:

                                      • 1600


                                      If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.


                                      1 cardStar Ryzeal 1 cardStar Ryzeal
                                      Star Ryzeal
                                      LIGHT 4
                                      Star Ryzeal
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 0


                                      You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Star Ryzeal" once per turn this way. If this card is Special Summoned: You can Set 1 "Ryzeal" Spell/Trap from your Deck. You can only use this effect of "Star Ryzeal" once per turn.


                                      2 cardSword Ryzeal
                                      2 cardSword Ryzeal
                                      Sword Ryzeal
                                      FIRE 4
                                      Sword Ryzeal
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 200


                                      If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.


                                      1 cardBujin Hiruko 1 cardBujin Hiruko
                                      Bujin Hiruko
                                      LIGHT 43
                                      Bujin Hiruko
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 2000


                                      [ Pendulum Effect ] You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) [ Monster Effect ] ''Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies.''


                                      2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                      Ash Blossom & Joyous Spring
                                      FIRE 3
                                      Ash Blossom & Joyous Spring
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                      2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                                      Ghost Belle & Haunted Mansion
                                      EARTH 3
                                      Ghost Belle & Haunted Mansion
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                      2 cardGhost Sister & Spooky Dogwood 2 cardGhost Sister & Spooky Dogwood
                                      Ghost Sister & Spooky Dogwood
                                      WATER 3
                                      Ghost Sister & Spooky Dogwood
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


                                      1 cardBujincarnation 1 cardBujincarnation
                                      Bujincarnation
                                      Spell Normal
                                      Bujincarnation

                                        If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.


                                        1 cardCalled by the Grave
                                        1 cardCalled by the Grave
                                        Called by the Grave
                                        Spell Quick
                                        Called by the Grave

                                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                          Tag(s):

                                          1 cardCrossout Designator
                                          1 cardCrossout Designator
                                          Crossout Designator
                                          Spell Quick
                                          Crossout Designator

                                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                            Tag(s):

                                            2 cardDark Ruler No More 2 cardDark Ruler No More
                                            Dark Ruler No More
                                            Spell Normal
                                            Dark Ruler No More

                                              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                              Tag(s):

                                              2 cardFire Formation - Tenki 2 cardFire Formation - Tenki
                                              Fire Formation - Tenki
                                              Spell Continuous
                                              Fire Formation - Tenki

                                                When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                                                1 cardLightning Storm
                                                1 cardLightning Storm
                                                Lightning Storm
                                                Spell Normal
                                                Lightning Storm

                                                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                  Tag(s):

                                                  1 cardRyzeal Cross 1 cardRyzeal Cross
                                                  Ryzeal Cross
                                                  Spell Field
                                                  Ryzeal Cross

                                                    You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.


                                                    1 cardRyzeal Plugin 1 cardRyzeal Plugin
                                                    Ryzeal Plugin
                                                    Spell Quick
                                                    Ryzeal Plugin

                                                      Target 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can attach 1 "Ryzeal" card from your Deck to 1 Rank 4 Xyz Monster you control, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only activate 1 "Ryzeal Plugin" per turn.


                                                      2 cardSales Ban 2 cardSales Ban
                                                      Sales Ban
                                                      Spell Normal
                                                      Sales Ban

                                                        Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                                                        2 cardSeventh Tachyon 2 cardSeventh Tachyon
                                                        Seventh Tachyon
                                                        Spell Normal
                                                        Seventh Tachyon

                                                          Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                                          1 cardAngel Statue - Azurune 1 cardAngel Statue - Azurune
                                                          Angel Statue - Azurune
                                                          Trap Continuous
                                                          Angel Statue - Azurune

                                                            Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                                            1 cardDimensional Barrier 1 cardDimensional Barrier
                                                            Dimensional Barrier
                                                            Trap Normal
                                                            Dimensional Barrier

                                                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                              2 cardDominus Purge 2 cardDominus Purge
                                                              Dominus Purge
                                                              Trap Normal
                                                              Dominus Purge

                                                                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                                2 cardEvenly Matched 2 cardEvenly Matched
                                                                Evenly Matched
                                                                Trap Normal
                                                                Evenly Matched

                                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                  2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                  Infinite Impermanence
                                                                  Trap Normal
                                                                  Infinite Impermanence

                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                    1 cardSilhouhatte Trick 1 cardSilhouhatte Trick
                                                                    Silhouhatte Trick
                                                                    Trap Continuous
                                                                    Silhouhatte Trick

                                                                      Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap). ● If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn. ● If this card battles a monster, neither can be destroyed by that battle. You can only activate 1 "Silhouhatte Trick" per turn.


                                                                      1 cardBujinki Ahashima 1 cardBujinki Ahashima
                                                                      Bujinki Ahashima
                                                                      LIGHT
                                                                      Bujinki Ahashima
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top

                                                                      Bottom-Right


                                                                      2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                      1 cardLyna the Light Charmer, Lustrous 1 cardLyna the Light Charmer, Lustrous
                                                                      Lyna the Light Charmer, Lustrous
                                                                      LIGHT
                                                                      Lyna the Light Charmer, Lustrous
                                                                      • ATK:

                                                                      • 1850

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                                      1 cardSilhouhatte Rabbit 1 cardSilhouhatte Rabbit
                                                                      Silhouhatte Rabbit
                                                                      LIGHT
                                                                      Silhouhatte Rabbit
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                      1 cardBrotherhood of the Fire Fist - Tiger King 1 cardBrotherhood of the Fire Fist - Tiger King
                                                                      Brotherhood of the Fire Fist - Tiger King
                                                                      FIRE
                                                                      Brotherhood of the Fire Fist - Tiger King
                                                                      • ATK:

                                                                      • 2200

                                                                      • DEF:

                                                                      • 1800


                                                                      2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                                                                      1 cardBujinki Amaterasu 1 cardBujinki Amaterasu
                                                                      Bujinki Amaterasu
                                                                      LIGHT
                                                                      Bujinki Amaterasu
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 2500


                                                                      3 Level 4 monsters You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is. ● Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target. ● Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.


                                                                      2 cardBujintei Susanowo 2 cardBujintei Susanowo
                                                                      Bujintei Susanowo
                                                                      LIGHT
                                                                      Bujintei Susanowo
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 1600


                                                                      2 Level 4 "Bujin" monsters This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".


                                                                      1 cardInfernal Flame Banshee 1 cardInfernal Flame Banshee
                                                                      Infernal Flame Banshee
                                                                      FIRE
                                                                      Infernal Flame Banshee
                                                                      • ATK:

                                                                      • 1700

                                                                      • DEF:

                                                                      • 600


                                                                      2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                                                                      1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                                      Mereologic Aggregator
                                                                      DARK
                                                                      Mereologic Aggregator
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 3000


                                                                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                                      1 cardNumber 102: Star Seraph Sentry 1 cardNumber 102: Star Seraph Sentry
                                                                      Number 102: Star Seraph Sentry
                                                                      LIGHT
                                                                      Number 102: Star Seraph Sentry
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.


                                                                      1 cardRyzeal Detonator
                                                                      1 cardRyzeal Detonator
                                                                      Ryzeal Detonator
                                                                      LIGHT
                                                                      Ryzeal Detonator
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                      2 cardRyzeal Duo Drive 2 cardRyzeal Duo Drive
                                                                      Ryzeal Duo Drive
                                                                      FIRE
                                                                      Ryzeal Duo Drive
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.


                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      DARK
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      • ATK:

                                                                      • 2900

                                                                      • DEF:

                                                                      • 2900


                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                      1 cardTornado Dragon 1 cardTornado Dragon
                                                                      Tornado Dragon
                                                                      WIND
                                                                      Tornado Dragon
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.



                                                                      TRAP MONSTER Decks in TCG








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